Project Atlas
Version: 0.6.5

======= Project Atlas is currently in ALPHA =======
It only covers a few sets at the moment as we try to tackle the low hanging fruit.


======= About Project Atlas  =======
Vanilla Morrowind has objects split into different shapes each using its own unique texture. This is bad for performance and is one of the game's primary FPS bottlenecks. Each shape (even within a single mesh file) requires its own drawcall. There are close to 5,000 different textures in Morrowind's data; many of which are very similar or outright identical and some meshes are split into more than 75 different shapes. Merging those meshes into a single shape which references a single texture atlas is the ideal situation for game performance.

The goal of Project Atlas is to identify the most performance heavy areas of vanilla Morrowind and some popular mods and target high usage/strain meshes in those areas for atlasing. This effort involves reworking the UVs for those meshes and creating texture atlases to cover various sets.


======= Installation =======

Order of
installation
==============

Morrowind Optimization Patch -> Glow in the Dahrk -> Graphic Herbalism MWSE -> Project Atlas (with GitD patches) -> Graphic Herbalism MWSE Atlas Patch -> Mesh & Texture replacers (note that Project Atlas already includes many smoothed versions)

Texture
Replacers
==============

Once all texture replacers are installed, run the included atlas generators:

If you use a texture replacer for a given set, you can use the included .bat file to patch the texture atlas with your replacer. You will need to have Image Magick (https://www.imagemagick.org/script/download.php) installed [during the installation process, select options "Install legacy utilities (e. g. convert)" and "Add application directory to system path"]. Then move the .bat file into the folder with textures you want to patch and run it. Be warned that it requires all textures to be present as loose files and requires them to have the same relative proportions as vanilla.

The resulting atlas should have 1:8 (Width:Height) proportions. If the atlas proportions are correct and yet you get white meshes ingame or want to scale down a texture for any other reason then open the patcher with notepad and follow the instructions at the top.

Wrye Mash
Installation
==============

Archive is set up to use Sub-Packages for Mash Installers:

	00 Core --- Includes all completed atlas sets:
		Bitter Coast Mushrooms
		Common & Nordic
		Emperor Parasols
		Hlaalu
		Imperial
		Redoran
		Redware
		Urns
		Velothi
		Wood Poles

Optional files and patches

	10 Glow in the Dahrk Patch --- Includes patches for all atlas sets

	20 BC Mushrooms - Normal - Glowing Bitter Coast Patch --- non-smoothed meshes and compatibility with Glowing BC
	20 BC Mushrooms - Smoothed --- smoothed meshes
	20 BC Mushrooms - Smoothed - Glowing Bitter Coast Patch --- smoothed meshes and compatibility with Glowing BC

	30 Redware - Smoothed

	40 Urns - Smoothed

	50 Wood Poles - Hi-Res Texture

Manual
Installation
==============

To install copy the desired files into the Data Files directory.


======= Team Members =======
Greatness7
Lord Berandas
Melchior Dahrk
Petethegoat
R-Zero
Remiros
RubberMan
Stuporstar
vtastek
Sataniel
Wollibeebee


======= Changelog =======

Version 0.6.5
	Copied required textures to "BC Mushrooms - Smoothed - Glowing Bitter Coast Patch" folder
Version 0.6.4
	Updated GitD patch for Interior Sunrays
Version 0.6.3
	Added batch file for dragon statue
Version 0.6.2
	Updated Imperial and Hlaalu sets
	Added GitD patches for Common & Nordic, Hlaalu, and Redoran
Version 0.6.1
	Revised installation instructions
Version 0.6.0
	Combined packages
Version 0.5.2
	fixed collision on ex_de_railing_03.nif & ex_de_railing_06.nif in ATL Wood Poles
Version 0.5.1
	Updated GITD patch for ATL Velothi to include the Velothi window
	fixed atlas generator in ATL Redware
Version 0.5.0
	Added ATL Redware
	Added smoothed option to ATL Urns
	Added smoothed option to ATL BC Mushrooms
Version 0.4.3
	Added GitD patch to ATL Imperial
Version 0.4.2
	Patches broken UV in ATL Imperial and added Fort Darius Mesh.
Version 0.4.1
	Added texture patcher to ATL Urns.
Version 0.4
	Added ATL Imperial
Version 0.3.1
	Fixed ATL Velothi - velothi entrance UV
Version 0.3.0
	Added Urns by Remiros
Version 0.2.3
	Updated texture replacer patcher for Wood Poles and BC Mushrooms
Version 0.2.2
	Clarified texture replacer patcher on Hlaalu and Velothi
	Added texture replacer patcher for BC Mushrooms
Version 0.2.1
	Patched collision meshes in ATL Wood Poles
Version 0.2.0
	Added Redoran set by Remiros
Version 0.1.0
	Initial release